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Encyclopedia results for Virtual world

Virtual world





Encyclopedia results for Virtual world

  1. Virtual world

    Cleanup date April 2010 A virtual world is a genre of online community that often takes the form of a computer ... sense are the worlds like the real world? Virtual worlds are not limited to games but, depending ... devices were a non computer based form of virtual world. The mechanical based 1962 Sensorama ... communities featuring a virtual world by CompuServe called Dreamscape , Cityspace , an educational ... , a 2 dimensional community driven virtual world. However, credit for the first online virtual ... graphical representation, and often using a Command Line Interface . Virtual world concepts One perception of virtual worlds requires an online persistent world , active and available 24 hours a day and seven days a week, to qualify as a true virtual world. Citation needed date March 2008 whose perception ... that is not included as time passing in the virtual world. While the interaction with other participants ... game time. As virtual world is a fairly vague and inclusive term, the above can generally ... world. The economy arises as a result of the choices that players make under the scarcity of real and virtual ... pages in Castronova? Participants have a limited time in the virtual world, as in the real world, which ... in less productive fun play. The choices they make in their interaction with the virtual world, along ... world value of virtual objects. ref name autogenerated1 Clarify date March 2008 which pages in Castronova? This real world value is made obvious by the trade of virtual items on online market sites ... and or that users of the virtual world have no legal claim to property therein. ref Sinrod, Eric J. http www.news.com Virtual world litigation for real 2010 1047 3 6190583.html Virtual world litigation ... by virtual world like 3D video games, instant messaging, search engines and blogs because .... It provides a look into the virtual world creation and how it is able to spread itself around ... for some in terms of governance and law. Virtual world is neither public nor private owned. It is the people ...   more details



  1. There (virtual world)

    500MB as disk cache for in world content br Internet Explorer XML supported input Computer keyboard Keyboard , Mouse computing Mouse There was a 3D computer graphics 3D online virtual world created ... virtual world using the same platform will launch at any point in the future. There, as a company ... members avatars, whether or not they are signed into the virtual world. On March 9, 2010 at 11 59 PM Pacific Standard Time, There.com shut down its virtual world for the final time. The CEO of There, inc ... internet virtual world s such as Onverse , Second Life , Moove , Active Worlds , Kaneva , and IMVU ... experience that allows people to interact in an online society . The virtual world offers a PG 13 environment with built in filters to block profanity, nudity, pornography and virtual bloodshed. Each new member entered the community by choosing a unique name and a male or female Avatar virtual reality ... in There s economy were done using Therebucks, virtual currency with real world value. Therebucks ..., 2010 media Download genre Multiplayer Social modes Multiplayer ratings PG13 World platforms Windows ... a partnership with MTV Networks to provide the technology platform for their virtual worlds which include Virtual Laguna Beach, The Virtual Hills, Virtual Pimp My Ride, Virtual Real World, Virtual Newport Harbor, Virtual VMAs Video Music Awards , Virtual Kaya, Virtual Rob and Big and Virtual ... their in world profiles, skills, groups and upcoming events on their Facebook pages. They also ... in the world. Each object created underwent a rigorous submission procedure to ensure its accuracy as well ... site provided by Makena and in world classes were offered for the novice as well as experienced ... to their mobile nature. Monetary transactions in There s economy were done using Therebucks, virtual currency with real world value. Therebucks could be purchased directly from There, from other ... virtual pets. There was also access to special interest groups devoted to topics including recreation ...   more details



  1. Virtual world language learning

    . This history of virtual world learning is summarized leaning on the according technology adoption ... High Quality Audio in a Virtual World url http www.technologyreview.com Infotech 18510 page1 ?a f work ... organisations support virtual world language learning through their activities in Second Life ... Molka Danielsen J. & Deutschmann M. eds. 2009 Learning and teaching in the virtual world of Second ... Adopter & Disruptive Era Beyond the legacy virtual world of SL, recent examples of creating sims specifically ... models put significant competitive pressure on the opportunity costs of legacy virtual world platforms ... news 2010 11 iED Create Once Experience Everywhere.html virtual world platforms now include ... 2010 10 paper hypergrid allows virtual world to grow without limit Hypergrid teleport technology ... virtual world platforms. Augmented virtuality AV is the http www.fleeptuque.com blog tech ... path for virtual world language education. ref LinguaGamers, http www.lingualgamers.com thesis augmented ... mesh standard widest outreach to virtual world platforms reports QuestVisual has released an Augmented ... Virtual World Conferences, Organizations, Policies The following mainstream virtual and immersive ... designed for 3D virtual world technology. http www.vwer.org Virtual Worlds Education Roundtable VWER ... edge research from around the world. iED Summits feature new and emerging virtual worlds, learning ..., standards and best practices. http www.thevirtualworldconference.org The Virtual World Conference ... configured together with a virtual world viewer using a USB storage stick or SD card. Pre configured ... virtual world experience. This is favorable for introductory users, who want a sandbox on demand ... 06 22 ref immersive learning. There are virtual worlds such as http enterzon.com Zon and Wiz World ... Sensibilities of Virtual Worlds for Learning 14 Virtual World Learning http www.youtube.com watch?v .... Learning Process Dimensions Task based language learning has been commonly applied to virtual world ...   more details



  1. Federal Virtual World Challenge

    Multiple issues orphan February 2010 newsrelease March 2010 The Federal Virtual World Challenge is a competition ... will create innovative and interactive training and analysis solutions in virtual world s. The criterion ... capability using games and virtual world is applicable as well across other Government agencies and can ... an opportunity to explore possibilities for using virtual worlds that have not, and may not have ... Build public and inter Government organization awareness on work being conducted in virtual worlds ... is training or analysis capability conducted wholly in a virtual environment . All directions ... capabilities innovation Does it use the unique capabilities of virtual environments to engage the user ... in the world. The development of simulation s has stretched training dollars by allowing a greater number ... Collaboration Changes Everything 5 . Virtual Environments The significant technical and cultural changes described above are reflected in the availability of virtual collaborative environments. MS&T magazine MS&T Magazine highlighted the real training and analysis capabilities of virtual worlds such as Second Life 6 . Virtual worlds are computer generated, persistent, 3 Dimensional spaces that allow a user to do things they may not be able to do in the real world through the manipulation of an Avatar computing avatar that represents them. Virtual worlds function in a client server configuration ... at any time, graphic fidelity and client culture, for example. The U.S. Army envisions that Virtual Environments will stretch the boundaries of traditional virtual simulator s small area, few ... lie hundreds of valuable applications that go beyond training and that can apply Virtual Environment ... understanding, to information fusion 6 . An article by Ondrejka 7 states that Virtual worlds like Second ... can be provided just in time or on demand rather than during an arbitrarily paced training program. Virtual ... training methodologies. The article closes with this weighty statement, Because virtual worlds ...   more details



  1. JumpStart 3D Virtual World

    Infobox VG series width title JumpStart 3D Virtual World collapsible state show image image caption platform of origin developer publisher distributor genre Educational games spinoffs website JumpStart 3D Virtual World is a sub series of the larger JumpStart series of educational games . It was originally titled JumpStart World . The series contains 4 games JumpStart 3D Virtual World My First Adventure originally JumpStart Advanced Premium Preschool World JumpStart 3D Virtual World The Legend of Grizzly McGuffin originally JumpStart World Kindergarten JumpStart 3D Virtual World Trouble in Town originally JumpStart World 1st Grade JumpStart 3D Virtual World The Quest for the Color Meister originally JumpStart World 2nd Grade The games feature the user maneuvering a character through a 3D computer graphics 3D world, going on missions, and playing educational activities. Unlike the other JumpStart games, each JumpStart 3D Virtual World game comes with a limited number of levels when purchased. When these levels are completed, an online subscription is required for the player to move on. This was not mentioned on early packages, causing complaints from some buyers. Main characters These are not the only characters in JumpStart 3D Virtual World, but they are the most prominent ones. All ... 3D Virtual World. Frankie The mascot and main character of all the JumpStart 3D Virtual World games ... from game to game, but he wears blue and has small buck teeth in all 3D Virtual World games ... Website DEFAULTSORT Jumpstart 3d Virtual World Category JumpStart ... world according to this canon, essentially making him the leader. He likes to remain positive constantly ... earlier games, he is very fond of listening and playing music. He also likes dancing in Virtual World games, and he is now good at brainteasers as well. Kisha Like Pierre, Kisha s species has been ... as storing and recording information. He is fascinated with the natural world, always seeking ...   more details



  1. Virtual World (novel)

    infobox Book See Wikipedia WikiProject Novels or Wikipedia WikiProject Books name Virtual World title orig translator author Chris Westwood author Chris Westwood cover artist David Wood country United Kingdom flagicon UK language English language English series genre Young adult fiction Young Adult publisher Viking Penguin release date 1996 media type Print Hardcover Hardback pages 182pp isbn ISBN 0 670 86287 8 Virtual World is the sixth Young adult fiction young adult novel by the English writer Chris Westwood author Chris Westwood . It was published in the UK 1996 and in the US 1997 by Viking Penguin . Long listed for the Carnegie Medal in Literature Carnegie Award in 1997. ref http www.chris westwood.com aboutme Author biography ref Synopsis Silicon Sphere is the new game with everything dazzling super real graphics, atmospheric sounds... but it also has a secret. Those who play it, like games freak Jack North, become so absorbed that it s as if they are hidden inside the game. Stranger still, elements from Silicon Sphere are starting to reproduce themselves in the real world. Jack thinks he s imagining it until other players start to disappear. By the time he realizes that this is no game, it s too late to make his way back. Reviews Times Educational Supplement A powerful cyberspace novel that chillingly explores the manner in which players of computer games can become so absorbed by their digital adventures that it seems as if they are actually living in and interacting with the VDU landscape. This is a gripping and important book, written in the tradition of Aldous Huxley s Brave New World . References Reflist Category 1996 novels Category Novels by Chris Westwood Category English young adult novels Chris Westwood child novel stub ...   more details



  1. Virtual XI World Tour

    unreferenced date April 2008 infobox concert tour concert tour name Virtual XI World Tour artist Iron Maiden start date April 22, 1998 end date December 12, 1998 number of shows last tour The X Factour br 1995 96 this tour Virtual XI World Tour br 1998 next tour The Ed Hunter Tour br 1999 The Virtual XI Tour was a concert tour by the heavy metal music heavy metal band Iron Maiden from April 22, 1998 to December 12, 1998. During the American leg, singer Blaze Bayley lost his voice, and the band cancelled 12 shows. The band later made up the Los Angeles and San Diego dates. This was the last tour to feature Blaze Bayley as the vocalist and the last tour before the return of guitarist Adrian Smith and lead singer Bruce Dickinson Tour dates class wikitable style text align center width 200 Date width 200 City width 150 Country width 200 Venue colspan 4 The Angel and The Gamblers World Tour April 22, 1998 Norwich England The Oval P.H. font color blue Secret Concert font colspan 4 Europe April 26, 1998 Lille rowspan 2 France Le Z nith April 27, 1998 Nancy Le Z nith April 29, 1998 Genova rowspan ... concert tours Category 1998 concert tours it Virtual XI World Tour fi Virtual XI Maailmankiertue sv Virtual XI World Tour ... Buenos Aires Argentina Estadio Jos Amalfitani V lez Sarsfield Stadium Setlist Futureal small from Virtual XI , 1998 small The Angel and the Gambler small from Virtual XI , 1998 small Man on the Edge small from The X Factor , 1995 small Lightning Strikes Twice small from Virtual XI , 1998 small Heaven Can Wait small from Somewhere In Time , 1986 small The Clansman small from Virtual XI , 1998 small When Two Worlds Collide small from Virtual XI , 1998 small Lord of the Flies small from The X Factor ... Virtual XI , 1998 small Sign of the Cross small from The X Factor , 1995 small Hallowed Be Thy Name ... of War small from The X Factor , 1995 small and Don t Look to the Eyes of a Stranger small from Virtual ...   more details



  1. World Wide Web Virtual Library

    nofootnotes date June 2010 The World Wide Web Virtual Library was the first index of content on the World Wide Web and still operates as a directory of e text s and information sources on the web. It was started by Tim Berners Lee , the creator of HTML and the World Wide Web itself, in 1991 at CERN in Geneva . Unlike commercial index sites, it is run by a loose confederation of volunteers, who compile pages of key links for particular areas in which they are expert. It is sometimes informally referred to as the WWWVL , the Virtual Library or just the VL . The individual indices, or virtual libraries live on hundreds of different servers around the world. A set of index pages linking these individual libraries is maintained at http vlib.org http vlib.org , in Geneva only a few kilometres from where the VL began life. A mirror of this index is kept at http vlib.org.uk East Anglia UK . A VL specific search engine has operated for some years and is now VLsearch located on its own server at http vlsearch.org vlsearch.org . The central affairs of the Virtual Library are co ordinated by an elected Council. A central index the Catalog is maintained and joint services provided by the Council on behalf of the association. History The Virtual Library was first conceived and run by Tim Berners Lee , and later expanded, organised and managed for several years by Arthur Secret, before it became a formally established Voluntary association association with Gerard Manning as its Council s first chairman. The late Bertrand Ibrahim was a key contributor to the pre association phase of the Virtual ... vlib.org admin history Vlib site . The Virtual Library has grown over the years, so that there are now ... available. The Virtual Library was incorporated as an association sans but lucratif not for profit ... of bylaws are decided by the membership at large. The main Virtual Library website was redesigned in 2005 and many old or dead individual Virtual Libraries were removed from the index. See also Virtual ...   more details



  1. File:Virtual Alien King of the World album cover.jpg

    Summary Cover for the album King of the World Virtual Alien album King of the World by Virtual Alien . Licensing cc by sa 3.0 Tom Norwood & Nick Peterson for EdgeImageBank and Global Films, UK ...   more details



  1. Virtual

    wiktionarypar virtual The term virtual is a concept applied in many fields with somewhat differing connotations, and also, differing denotations. The term has been defined in philosophy as that which is not real but may display the salient qualities of the real. Colloquially, virtual is used to mean almost , particularly when used in the adverbial form e.g. That s virtually almost impossible . Virtual may refer to TOCRight Computing Virtual computing Virtual airline Virtual appliance Virtual community Virtual dance Virtual desktop Virtual disk image Virtual drive Virtual facility Virtual file system Virtual folder Virtual function Virtual globe Virtual hosting Virtual keyboard Virtual machine Virtual memory Virtual network Virtual printer Virtual reality Virtual server disambiguation Virtual synchrony Virtual tour Virtual world Education and business Virtual business Virtual economy Virtual education Virtual learning environment Virtual museum Virtual office Virtual school Virtual team Virtual tradeshow Virtual university Virtual water Virtual workplace Entertainment and recreation Virtual actor Virtual art Virtual band Virtual sex Virtual studio Mathematics, physics, and medicine Virtual colonoscopy Virtual displacement Virtual image Virtual particle Virtual patient Virtual screening Virtual surgery Virtual work Philosophy Virtual philosophy Virtual artifact Telecommunications and electronics Virtual channel Virtual circuit Virtual ground Virtual queue See also Virtuality disambiguation Virtualization Virtually , used to modify a property in abstract algebra so that it need only hold for a subgroup of finite index lookfrom Virtual Categories Category Philosophical terminology Interwikies de Virtuell fr Virtuel hi nl Virtueel pt Virtual sk Virtu lny sl Virtualnost tr Sanal ur zh ...   more details



  1. Virtual On

    Confusing date July 2008 Deleted image removed Image Virtual On logo.jpg thumb 250px Title screen video games Title screen for Cyber Troopers Virtual On nihongo Cyber Troopers Virtual On Denn Senki B charon roughly Computer Fighting Machine Virtual On is a series of video games created by Sega ... CDs . Unsourced image removed Image Virtual On controls.JPG thumb Virtual On garnered a strong cult .... Games The games in the series are as follows. Cyber Troopers Virtual On Operation Moongate Cyber Troopers Virtual On Virtual On Operation Moongate Released between 1995 and 1996 for arcades ... , v3.3s Sega Saturn and v.3.3w Windows PC , among others. Cyber Troopers Virtual On Oratorio Tangram ... and Xbox 360 XBLA . Cyber Troopers Virtual On Force Released exclusively in Japanese arcades in 2001 ... 22, 2010. Cyber Troopers Virtual On Marz Released in Japan and the United States in 2003, exclusively ... Virtual On game to have a single player story mode, which follows on with the Virtual On universe ... Yen the Knight from the Virtual On series appeared in the Japanese, turn based strategy game Super ... Virtual On Counterpoint 009A Episode 16 . The S.H.B.V.D. Special Heavy Battle Virtuaroid Division ... them apart ... 27. epilogue 28. absent lovers Cyber Troopers Virtual On Cyber Net Rhapsody Episode 14 . A more comedy oriented audio drama, Cyber Net Rhapsody Episode 14 focuses on a pair of Virtual .... 16. Appendix Overview Virtual On features mech s called Virtuaroid s, or VRs, that are large ... game, Cyber Troopers Virtual On Virtual On Operation Moongate , the Virtual On s arcade machine is actually a remote operation device sent from the future in search of Virtual On Positive VO pilots. External links Official http virtual on.sega.jp Virtual ON series Official website ja icon General resources http www.occn.zaq.ne.jp vc Virtual Century A fan created database of Virtuaroid s and general storyline information, taken from Sega s official guidebooks. ja icon Virtual On series Franchises ...   more details



  1. Virtual finance

    Orphan date December 2009 Unreferenced auto yes date December 2009 Merge to virtual economy date April 2010 Virtual finance is a branch of game design theory which is concerned with monetary aspects of virtual world s, such as massively parallel multi user games. Like real finance, virtual finance is concerned with issues like inflation , money forgery and convertibility of virtual monies. See also Virtual economy DEFAULTSORT Virtual Finance Category Video game design Videogame gameplay stub ...   more details



  1. Virtual MTV

    Orphan date September 2008 Virtual MTV, more commonly known as vMTV, is a collection of virtual worlds under the MTV Networks umbrella. vMTV includes seven separate virtual worlds, each based on an MTV television show. Virtual Laguna Beach http www.3pointd.com 20070122 mtvs virtual hills pushes 3d social networking Virtual Hills http www.3pointd.com 20070122 mtvs virtual hills pushes 3d social networking Virtual Pimp My Ride Virtual Backstage Pass Virtual Skate Park Virtual America s Best Dance Crew In early 2008 , MTV partnered with Paramount Digital Entertainment and Los Angeles based developer FanRocket to launch the two companies VooZoo application in vMTV, allowing users to communicate via scenes and lines of dialogue from the Paramount Pictures Paramount movie library. ref name test http findarticles.com p articles mi m4PRN is 2008 April 3 ai n25124259 Paramount Digital Entertainment Extends VooZoo Into MTV Networks vMTV and Makena s There.com Virtual Worlds ref In early 2009 MTV planned to close down Virtual MTV on February 19, 2009. vMTV will be replaced by a Flash based virtual world http virtual.vmtv.com vMTV 2D which is currently in Alpha testing. References references DEFAULTSORT Virtual Mtv Category MTV Networks ...   more details



  1. Virtual (computing)

    The word virtual has been applied to computing and information technology with various meanings. It is used of software systems that act as if they were hardware systems fact date August 2009 virtual machine , virtual memory , virtual disk , of computer generated simulation s of reality virtual reality , and of internet Video game gaming environments wherein entire worlds are created virtual world or the real world is supplemented with virtual images augmented reality . Other applications of the word are being found constantly in this fast expanding field, such as virtual community , virtual library , and virtual class . Early motivations for applying virtual to computers i.e., virtualization were sharing of actual devices by many users and coordination of multiple processes, as seen with the successful use of the virtual machine approach. Internet and communication technology fostered de coupling of space where events happen, and storage technologies facilitate de coupling of time between a message being sent and received. These technologies build the environment for virtual work in teams, with members who may never meet each other in person. Communicating by telephone and e mail, with work products shared electronically, virtual team s produce results without being co located. Similarly, a virtual world is a type of habitation founded upon web technology that allows interactions for pursuits, such as Second Life economy and real estate . See also Virtualization disambiguation Virtual machine Virtual reality Virtuality software design lookfrom Virtual Starting from Mixed reality computer stub Category Computer graphics Category Mixed reality ...   more details



  1. Virtual Zoo

    Image Virtual Zoo.jpg thumb right Virtual Zoo A Virtual Zoo is a new concept that uses the zoo model in a world Wide Web web format http www.waza.org virtualzoo index.php?main virtualzoo . Virtual zoos are basically websites that are created to simulate a visit to a zoo, and the visitors to these sites can view exhibit s about animals and their habaits. Many Zoos http www.alaskazoo.org tour.htm as well as schools http pioneerschooldistrict.org education staff staff.php?sectionid 146 have developed virtual zoos. For example, instead of actual animal s a virtual zoo will have article publishing articles and photos as exhibits. There are many virtual zoos that have been created most are small and unremarkable ... s or the sale of animal products. Some virtual zoos are strictly educational . Zoos on the web are good sources of animal information . History The first virtual zoo was created in 1994 by Ken Boschert ... about animals and how to care for them. His site has been recognized by Education World and Web 100 . Many Virtual zoos Claim to be the first or the largest. By visiting the virtual zoos it is easy ... The validity of virtual zoos have met with some resistance. However, many view virtual zoos ... the capture and keeping of wild animals. Virtual zoos can provide information and experience ...?main ethics WAZA World Association of Zoos and Aquariums Animal Welfare & Ethics Bot generated title ... Victoria Vision, Mission, Purpose Bot generated title ref Virtual Zoos can contribute to these stated ... links Animal Photos Lawrence Goes To The Zoo http www.lawrencegoetz.com zoo Educational Virtual Zoos Pioneer Virtual Zoo http pioneerschooldistrict.org education staff staff.php?sectionid 146 The Electronic Zoo http netvet.wustl.edu e zoo.htm Zoobooks Virtual Zoo http www.zoobooks.com newFrontPage animals virtualZoo petme.html The Virtual Zoo http library.thinkquest.org 11922 index.htm The Wild Ones http www.thewildones.org vzoo.html Mr. Crean s Virtual Zoo http www.mrcrean.com virtualzoo ...   more details



  1. Virtual artifact

    Real and Virtual Worlds. 6th ERCIM Workshop User Interfaces for All October 2000 Dmitry Sokolov, Dimitri Plemenos and Karim Tamine. Methods and data structures for virtual world exploration. The Visual ... society. Virtual artifacts bear meanings and functions and since they are part of the world they affect real world events and people s lives. Virtual artifacts have certain similarities to real ... in the real world, however, depending on the context, an abstract virtual artifact isn t necessarily ... users. Purposes and uses of virtual artifacts In the field of archeology , real world artifacts are modeled ... Trade of Virtual Assets New Strategies for Virtual World Operators. Proceedings of Future Play 2005 ... networking game Habbo Hotel In Habbo world, users buy virtual products such as furniture for their virtual ... access to the game world, creating revenue to the creator of the world. Moreover, virtual game environments ...A virtual artifact VA is an immaterial Object philosophy object that exists in the human mind or in a digital environment, for example the Internet , intranet , virtual reality , cyberspace , etc. ref ... and Virtual Artifacts. Educational Technology & Society 5 1 2002 Shahram Izadi, Mike Fraser, Steve Benford ... University Press, 2001. ref Background The term virtual artifact has been used in a variety of ways ... 2005 07 cory doctorow b.html virtual books that exist in digital environments. The concept behind the term is rapidly developing and expanding as new phenomena emerge in the virtual domain. History ..., events and entities in painting, photography and film. Moreover, virtual artifacts were ... enabled the creation of interactive virtual environments that were based on digital technologies and new methods of presentation. In digital environments, virtual artifacts became independent ... Steven R. Holtzman. Digital Mantras The Languages of Abstract and Virtual Worlds, p. 193 211. The MIT Press 1996. ref Virtual artifacts in digital environments Humans have expanded the existing environment ...   more details



  1. Virtual art

    is not bounded by physics or improbabilities that he or she faces in the real world. Virtual ...Virtual art in terms of media art is art practice using virtual reality , augmented reality or mixed reality as a medium ref http news.bbc.co.uk 1 hi technology 6938244.stm Mobile snaps reveal invisible art ref . It can be considered a post convergent art form, containing all previous media as subsets ref http portal.acm.org citation.cfm?id 1367975 ref . Since virtual art consist of virtual reality , augmented reality , or mixed reality , it can be seen in other aspects such as video games and movies. Virtual art covers such a wide array mediums it is a vague term for specific focuses within it. Unlike most art forms, with virtual art you can become a recognizable figure in the community with little to no experience. For example, a screen shot taken out of a video game with the help of the internet can go viral and quickly become a phenomenon. Virtual Art in Second Life and Entertainment Virtual art can be seen in Second Life . Second Life is a virtual world in which anything is possible to the user, who is represented by an Avatar computing avatar . In the virtual world, the avatar s abilities ... to the real world, except that that it can be altered by the avatar. Second life features and editor ... another life through Second life, and interested Avatar which deal with virtual life. With the advancements in technology virtual art has transformed and evolved quickly from simple 8bit representations to 3D models containing millions of polygons. Virtual Art in popular video games and movies Final ... 2009 film Avatar Notable artists producing virtual art Maurice Benayoun fr Geoff Bunn Geoff Bunn ... references Oliver Grau 2003 . http leonardo.info isast leobooks books grau.html Virtual Art ... 0 262 07241 6. External links http leonardo.info isast spec.projects virtualartbib.html Virtual Art and Artists Bibliography compiled by Frank Popper for Leonardo ISAST Category Virtual reality Category ...   more details



  1. Virtual currency

    online games MMOs such as World of Warcraft , spend real money on virtual currency to purchase ...Virtual currency or in game currency depending on environment is used to purchase virtual goods within a variety of online communities which include social networking websites, virtual worlds and online game online gaming sites ref name refname1 http howtostartasocialnetwork.com 2009 12 07 virtual currencies and virtual goods definitions and revenue streams in social networks ref . A key revenue driver within social media , virtual currencies are specific within each game and are used to purchase in game goods. Characters or Avatar computing avatar s in virtual worlds own things within the context of the virtual world and users will collect each games virtual currency to purchase land, supplies and various items used to enhance their status and add points ref name refname1 . Some virtual currencies ... to accrue exchangeable points. Business Virtual goods have been in popular demand, driving revenue ... internet 07virtual.html work The New York Times title Virtual Goods Start Bringing Real Paydays ... work BBC News title Sales of virtual goods boom in US date 22 October 2009 ref . In the past, the United States had only devout gamers spending money on virtual goods driven by the popularity ... ref name refname2 . Zynga reported that direct purchases of virtual currency and goods accounted for most ... news url http news.bbc.co.uk 2 hi technology 8320184.stm work BBC News title Sales of virtual goods ... additions to their farm in Zynga s FarmVille ref name refname2 ref name refname3 . Virtual currency systems such as Hub Culture s Ven are used beyond gaming to enable trade and purchase of real world items, inventory and knowledge. ref name Virtual Money http www.wired.com magazine 2010 02 ff futureofmoney 2 ref . In others, such as Empire Avenue , the virtual currency can only be used to invest in other registered members or purchase in game ads and services while allowing the purchase of virtual ...   more details



  1. Virtual Cocoon

    The Virtual Cocoon is a proposed, in development virtual reality helmet that will allegedly stimulate all five of the human senses when it is finished. ref http www.dailymail.co.uk sciencetech article 1159206 The headset mimic senses make virtual world convincing real life.html Revealed The headset that will mimic all five senses and make the virtual world as convincing as real life , The Daily Mail, March 5, 2009 ref The helmet will include a high definition television screen, speakers, a wireless computer, a tube that releases chemicals for smell, another tube that releases chemicals for taste, a fan, and a heater. ref http www.nbcwashington.com news weird Virtual Reality Helmet Mimics All Five Senses.html Virtual Cocoon Mimics All Five Senses , NBC Washington, March 5, 2009 ref The helmet is being developed by researchers at five British universities. ref http www.foxnews.com story 0,2933,505178,00.html Virtual Cocoon Helmet Lets You Smell, Taste, Touch , Fox News, March 5, 2009 ref References reflist Category Virtual reality tech stub ...   more details



  1. Virtual Heritage

    External links date August 2010 Virtual heritage is a term used to describe works dealing with information and communication technologies Information and Communications Technology ICT and cultural heritage . Virtual heritage and cultural heritage have independent meanings cultural heritage refers to properties and sites with archaeological, aesthetic and historical value http whc.unesco.org UNESCO World Heritage and virtual heritage refers to instances of these properties and sites within a technological domain. There are two key terms used to describe virtual heritage virtual heritage and cultural heritage and technology . Virtual heritage is more commonly used in Australasia , whereas cultural heritage and technology is more commonly used in Europe. Many virtual heritage projects focus on the tangible aspects of cultural heritage, for example 3D modelling, graphics and animation. In doing so they often overlook the intangible aspects of cultural heritage associated with the properties and sites, such as stories, performances and dances. The tangible aspects of cultural heritage are not inseparable from the intangible. First Use The first use of Virtual Heritage as a museum exhibit, and the derivation of the name Virtual Tour http www.csanet.org newsletter feb95 nl029504.html , was in 1994 as a museum visitor interpretation, providing a walk through of a 3D reconstruction of Dudley Castle in England as it was in 1550. This consisted of a computer controlled laserdisc based system designed by British based engineer Colin Johnson. It is a little known fact that one of the first users of Virtual Heritage was Her Majesty Queen Elizabeth II, when she officially opened the visitor ... of all activities, the system was named Virtual Tour, being a cross between Virtual Reality and Royal ... Virtual Tours of Dudley Castle archive The system featured in a conference held by the British ... Australasian CRC for Interaction Design ACID Category Cultural heritage Category Virtual reality ...   more details



  1. Virtual gift

    Virtual gift may refer to A gift consisting a picture of an item, instead of the item itself, usually through the internet. eg. Facebook features Gifts Facebook gifts and Little World Gifts ref name LWG TechCrunch http eu.techcrunch.com 2009 11 26 little world gifts to bring virtual gifts to the iphone just in time for christmas Little World Gifts to bring virtual gifts to the iPhone just in time for Christmas TechCrunch, 26 Nov 2009 ref ref name LWG Next Web http thenextweb.com appetite 2009 11 25 world gifts brings virtual gifts iphone 3D virtual gifts come to the iPhone The Next Web, 25 Nov 2009 ref . A gift consisting of an item in a virtual world. The item may have a digital social capital value, esthetic or functional value. The item may or may not be paired with an offline equivalent. An alternative giving alternative gift , a form of gift giving in which the giver makes a donation to a charitable organization in the recipient s name, rather than giving an item See also virtual good , non physical objects that are purchased for use in online communities or online games. disambig References references ...   more details



  1. Virtual (philosophy)

    The virtual is anything that is treated as if it was actually real. Gilles Deleuze , uses the term virtual ... date August 2010 Deleuze s continental philosophy concept of the virtual has two aspects first, we could say that the virtual is a kind of surface effect produced by the actual causal interactions ... actually leads to the other aspect of the virtual which Deleuze insists upon, which is its generative nature. The virtual is here conceived as a kind of potentiality that becomes fulfilled ... of Deleuze s notion of the virtual hang together forms the crux of Slavoj i ek s argument in his ... developed the notion of the virtual to its highest degree and that he based his entire philosophy on it. ref Deleuze 1966, 43 . ref In Bergsonism , Deleuze writes that virtual is not opposed to real ... Latin virtualis . Deleuze identifies the virtual, considered as a continuous Multiplicity philosophy multiplicity , with Bergson s Duration philosophy duration it is the virtual insofar as it is actualized .... ref Deleuze 1966, 42 43, 81 and Deleuze 2002a, 44 . ref Recently this conception of the virtual ... and the virtual in French language French , based on uses in science virtual image , technology virtual world , and etymology derivation from virtue Latin virtus ref http www.etymonline.com index.php?term virtual ref . At the same ontology ontological level as the possible ie. ideally possible ... possible probable , the virtual is ideal real . It is defined as that which is not real , but displays ... that real effects may be issued from a virtual object, so that our perception of it and our whole relation to it, are fully real, even if it is not. This explains how virtual reality is able to be used ... above all use terms such as possible , potential and real in different ways and relate the virtual to these other terms differently. Deleuze regards the opposite of the virtual as the actual. Rob Shields argues that the opposite of the virtual is the material for there are other actualities ...   more details



  1. Virtual firewall

    tag virtual firewall Should I have a Firewall for my Virtual World? VMInformer. ref ref name why2 ... part of the virtual network at all, and as such has no physical world device analog. A hypervisor mode ... virtual machines Strom, David. Network World March 2011 BR References Reflist See also Virtual ...A virtual firewall VF is a network firewall service or appliance running entirely within a platform virtualization ... on a guest virtual machine already running, or it can be a purpose built virtual security appliance designed with virtual network security in mind, or it can be a virtual switch with additional security ... assets by isolating or blocking destructive influences. Virtual firewall The problem So long as a computer .... Since about 1998 there has been an explosive increase in the use of virtual machine s VM ... services on LAN local area networks and over the broader Internet. The advantages of virtual machines ... and Cons of Virtual Machines in the Datacenter Chao, Wellie, DevX.com Jan 2006 ref ref name vm2 http www.vmware.com virtualization virtual machine.html Transform your Business with Virtualization , Vmware Virtualization Basics ref Virtual machines can operate in isolation for example as a guest ... virtual machine monitor or hypervisor process. In the case where many virtual machines operate under the same virtualized environment they might be connected together via a virtual network consisting of virtual switch virtualized network switches between machines and virtual interface virtualized network interfaces within machines. The resulting virtual network could then implement traditional network protocols for example Transmission Control Protocol TCP or virtual network provisioning .... There is a continued perception that virtual machines are inherently secure because they are seen ... leo.com does a sandbox or virtual machine help protect your privacy.html Does a sandbox or virtual machine ... news article 0,289142,sid94 gci1273735,00.html Virtual machine security threat ...   more details



  1. Virtual management

    NOTOC Virtual management , brought about by the rise of the Internet , globalization , outsourcing , telecommuting , and virtual team s, is management of frequently widely dispersed groups and individuals ... have embraced virtual management structures ref Powell, A., Piccoli, G., & Ives, B. 2004 . Virtual ... in Information Systems, 35 1 , 6 36. ref . Virtual teams are typically composed of team members who ... technologies e.g. video conferencing, email and intranets . Virtual teams represent an important ... anywhere in the world. It is estimated that 41 million corporate employees globally will spend at least one day a week as a virtual worker and 100 million will work from home at least one day a month ... of a virtual team structure has been shown to produce many benefits including reduced ..., Extraversion and Group Interaction Styles as Performance Indicators in Virtual Teams. Database for Advances in Information Systems, 35 1 , 41 64. ref . Virtual teams are also becoming increasingly ..., as a result of using appropriate communication media, a virtual team is not limited to members from ... and backgrounds required, from anywhere in the world, enabling the organisation to become more flexible and to compete globally. As with face to face teams, management of virtual teams is a crucial ..., virtual team leaders face the following difficulties a logistical problems, including coordinating ..., S. W. J. 2002 . A typology of virtual teams implications for effective leadership. Group and Organization Management, 27 1 , 14 4 ref . In global virtual teams, there is the added dimension of cultural differences which impact on a virtual team s functioning. What factors contribute to effective management of virtual teams? An extensive PhD study conducted over 8 years ref Jury, A. W. 2008 . Leadership Effectiveness within Virtual Teams Investigating Mediating and Moderating Mechanisms ... leader effectiveness in virtual teams. This study identified 5 factors which are essential for effective ...   more details



  1. Virtual tradeshow

    booths. The virtual booths often reflect the imagery of a real world tradeshow booth with desks and displays ... are online only, virtual tradeshows could also be run in conjunction with real world or in person ...A virtual tradeshow sometimes called a virtual tradefair is a type of virtual event run in an online ... exchange valuable information . Origins The virtual tradeshow was first publicly described and presented ... to the market with a multimedia virtual tradeshow platform called MarketPlace365 ref cite web url http www.marketplace365.com title The Smart Virtual Tradeshow publisher Marketplace 365 date accessdate 2011 01 23 ref in November 2010. Overview The structure of a typical virtual tradeshow often includes a virtual exhibition hall which users enter with specific permissions and capabilities. Exhibitors can build virtual stands or booths to exhibit information related to their products or services, just as they would at a trade fair in a convention center visitors view these virtual trade ..., virtual tradeshows may have other components such as a web conference , a web seminar webinar , or other educational presentations. The virtual trade fair thus provides live interaction between .... Detailed tracking mechanisms allow organisers to determine the flow of internet traffic traffic in the virtual tradeshow. Although virtual tradeshows are usually conducted in specialised web environments ... . Virtual tradeshows can be used for international tradeshows, business match makers, procurement ... virtual event.pdf title Case Study of a virtual product launch format PDF date accessdate 2011 01 23 ref The experience also translates well for other applications such as Online job fair virtual job fairs , virtual benefits fairs, online employee networks, distributor fairs, and venture capital fairs. Providers of virtual event platforms have seen immense growth in the demand for their products ... or interested in pursuing virtual events. ref cite news url http www.reuters.com article ...   more details




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