Object-oriented programming language
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Object-oriented programming language
An object-oriented programming language (also called an OO language) is one that allows or encourages, to some degree, object-oriented programming techniques such as encapsulation, inheritance, modularity, and polymorphism. Simula (1967) is generally accepted as the first language to have the primary features of an object-oriented language. It was created for making simulation programs, in which what came to be called objects were the most important information representation. Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of object-oriented programming was developed.
Languages with object-oriented features
Implementing designs expressed in UMLThe Unified Modeling Language (UML) is a language-agnostic, non-proprietary modeling language that can be used to design object-oriented systems. It is generally regarded as the complete specification of OO, as an abstract design expressed in UML can ideally be implemented in any OO programming languages. UML specifies, among other things, a set of component types and relationships. There is currently no known OO language that inherently (i.e. without significant manual effort) supports the full OO capability. Features typically lacking include:
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