Mario Teaches Typing
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Mario Teaches Typing
Mario Teaches Typing is an educational video game that is designed for teaching typing skills of children. It was published and developed by Interplay, with an official license from Nintendo. It was released for MS-DOS in 1991, Microsoft Windows and Macintosh in 1995, and a follow-up entitled Mario Teaches Typing 2 was released in 1996. It features the Mario characters of Nintendo fame. Charles Martinet is often erroneously credited as the voice of Mario in this game, who is actually done by Ronald B. Ruben[1].
ProfilesMario Teaches Typing had selectable profiles. Players could input their name, their WPM (it was automatically set, but could be changed), their character, and what mode they were on. Game mechanicsPlayable charactersThere were three selectable characters: Mario, Luigi, and Princess Toadstool. They all played the same and were, for the most part, eye candy for the player. There was one major difference, however. In the Outdoor world, the character would break blocks as the player typed it in. While Mario and Luigi leaped up to break blocks, Princess Toadstool's blocks were down to her waist, and she broke them by holding her dress and smashing them. LessonsThere were nine selectable lessons - including Home Row, Top Row, Numbers, Lower Row, among others. WPM and minutesThe Words Per Minutes setting was automatically set after the first lesson, although this could be changed in the profile menu. After beating a mode, that WPM was raised by 10. If a player was at 55 WPM and beat Outdoors, it would be raised to 65 WPM for Underwater. Additionally, the player could set the minutes he or she played, ranging from 0:30 seconds to 10:00 minutes. ModesThere were five modes:
Each mode had two pairs of hands that signified which finger to use; if the letter needed to type was "A," the left pinky finger would be highlighted. If a typist made a mistake, the cursor would not advance until the typist entered the correct key. After the allotted time had elapsed, the exercise would end and be replaced with a chalkboard screen. Players could see their WPM, how many mistakes they made, their accuracy, and the time they set. This was useful for future lessons. AwardsAfter passing all nine lessons, players were given an award that they could print out. The award had an ASCII picture of Mario, with "Congratulations" and the mode that they passed. ReceptionMario Teaches Typing was deemed the tenth worst Mario game of all time by Screwattack.[2] ReferencesExternal links
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