Java 3D
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Java 3D
Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform. It runs on top of either OpenGL or Direct3D. Since version 1.2, Java 3D is developed under the Java Community Process. Compared to other solutions, Java 3D is not only a wrapper around these graphics APIs, but an interface that encapsulates the graphics programming using a real, object-oriented concept. Here a scene is constructed using a scene graph that is a representation of the objects that have to be shown. This scene graph is structured as a tree containing several elements that are necessary to display the objects. Additionally, Java 3D offers extensive spatialized sound support. Java 3D and its documentation are available for download separately. They are not part of the JDK 6. However future versions of the JDK are expected to include an API package for Java 3D.
History
Since February 28, 2008, the entire Java3D source code is released under the GPL version 2 license[1]. Features
Competing technologiesJava 3D is not the only high-level API option to render 3D in Java. In part due to the pause in development during 2003 and 2004, several competing Java scene graph technologies emerged: General purpose:
Gaming:
Visualization: In addition to those, many other C or C++ scene graph APIs offer Java support through JNI. At a lower level, the JOGL (JSR 231) OpenGL bindings for Java are a popular alternative to scene graph APIs such as Java 3D. See also
ReferencesExternal links
de:Java 3D es:Java 3d fr:Java3D he:Java 3D nl:Java3D ja:Java3D pl:Java3D pt:Java 3D Source: Wikipedia | The above article is available under the GNU FDL. | Edit this article
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