Hypercube
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Hypercube
A projection of a tesseract (into three dimensional space) An n-dimensional hypercube is also called an n-cube. The term "measure polytope" is also used, notably in the work of H.S.M. Coxeter, but it has now been superseded. The hypercube is the special case of a hyperrectangle (also called an orthotope). A unit hypercube is a hypercube whose side has length one unit. Often, the hypercube whose corners (or vertices) are the 2n points in Rn with coordinates equal to 0 or 1 is called "the" unit hypercube. A point is a hypercube of dimension zero. If one moves this point one unit length, it will sweep out a line segment, which is a unit hypercube of dimension one. If one moves this line segment its length in a perpendicular direction from itself; it sweeps out a two-dimensional square. If one moves the square one unit length in the direction perpendicular to the plane it lies on, it will generate a three-dimensional cube. This can be generalized to any number of dimensions. For example, if one moves the cube one unit length into the fourth dimension, it generates a 4-dimensional unit hypercube (a unit tesseract). This process of sweeping out volumes can be formalized mathematically as a Minkowski sum: the d-dimensional hypercube is the Minkowski sum of d mutually perpendicular unit-length line segments, and is therefore an example of a zonotope. The 1-skeleton of a hypercube is a hypercube graph.
Related families of polytopesThe hypercubes are one of the few families of regular polytopes that are represented in any number of dimensions. The hypercube (offset) family is the first of three regular polytope families, labeled by Coxeter as γn, the other two being the hypercube dual family, the cross-polytopes, labeled as βn, and the simplices, labeled as αn. A fourth family, the infinite tessellation of hypercubes he labeled as δn. Another related family of semiregular and uniform polytopes is the demihypercubes which are constructed from hypercubes with alternate vertices deleted and simplex facets added in the gaps, labeled as hγn. ElementsA hypercube of dimension n has 2n "sides" (a 1-dimensional line has 2 end points; a 2-dimensional square has 4 sides or edges; a 3-dimensional cube has 6 2-dimensional faces; a 4-dimensional tesseract has 8 cells). The number of vertices (points) of a hypercube is 2n (a cube has 23 vertices, for instance). A simple formula to calculate the number of "n-2"-faces in an n-dimensional hypercube is: 2n^{2}-2n The number of m-dimensional hypercubes (just referred to as m-cube from here on) on the boundary of an n-cube is
For example, the boundary of a 4-cube (n=4) contains 8 cubes (3-cubes), 24 squares (2-cubes), 32 lines (1-cubes) and 16 vertices (0-cubes). This identity can be proved by combinatorial arguments; each of the 2^n vertices defines a vertex in a m-dimensional boundrary. There are {n \choose m} ways of choosing which lines ("sides") that defines the subspace that the boundrary is in. But, each side is counted 2^m times since it has that many vertices, we need to divide with this number. Hence the identity above. These numbers can also be generated by the linear recurrence relation
For example, extending a square via its 4 vertices adds one extra line (edge) per vertex, and also adds the final second square, to form a cube, giving E_{1,3} \! = 12 lines in total.
n-cube rotation
Hypercube rotation. See alsoReferences
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