Fire Emblem: Seisen no Keifu
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Fire Emblem: Seisen no Keifu
is a Japanese Super Famicom tactical role-playing game developed by Intelligent Systems and published by Nintendo. It was released on May 14, 1996 in Japan. It is the fourth title in the Fire Emblem series, the second Fire Emblem title for the Super Famicom and was the last game produced by Gunpei Yokoi. The game has widely received recognition outside Japan through imports or console emulation. It was unofficially translated into English through emulation. It was released on the Japanese Virtual Console service on January 30, 2007, at the price of 900 Wii points.[1]
GameplayChapter formatInstead of conquering just one castle per chapter, the player must capture several. Also, the player must have a castle in their possession at the start of each chapter that must not be conquered by the enemy. In allied castles, the player can shop, fight in the arena, store items, and repair weapons (see below). The starting castle is the only place in which the player can promote characters. There is no limit on how many player characters can be deployed; this is balanced by the player receiving fewer controllable units than in other games in the series. However, it should be noted that the Game Boy Advance installments allow fewer units to be deployed per chapter than the console installments. VillagesVillages cannot be destroyed by enemy units in one turn. Enemies can only destroy a portion of a village each turn; however, the more the player allows an enemy to tear down a village, the less gold will be rewarded for rescuing it. ArenasCharacters do not die when they have lost an arena battle; instead, they remain alive at 1 hit point. There are only seven arena opponents to fight for each character per chapter, as opposed to infinite opponents in other Fire Emblem games. Also, the arena opponents are predetermined for each level and are always the same. The exception is if the character is an archer. Class changeFire Emblem: Seisen no Keifu is the second Fire Emblem game where the player does not need items to promote a character. In Fire Emblem: Seisen no Keifu, the player character must reach Level 20 and then return to the home castle of the chapter in order to receive class promotion. Also, rather than being reverted to Level 1, the character will remain at his/her current level. DeathIt is possible to bring back dead units by using the Valkyrie Staff; however, it breaks after only one use, after which it must be repaired for 30,000G. Money and itemsBreaking a weapon by wearing out its durability is not an inevitability. By visiting repair shops in castles under the player's control, money can be spent to restore a used weapon before it breaks instead of having to keep a stockpile of spares. Each individual character in this game has its own money. The only units who can give money to others are thieves and units who are in love (see below). Characters cannot trade weapons and items or give them to each other. The only way to "give" something to another character is to sell the item or weapon and have another character buy it. Relationship systemThe characters in the first half of the game can fall in love. A pair of characters require a certain amount of Lover points to become Lovers. Characters will build Lover points automatically, but they will gain more if the player ends the turn with both characters adjacent to one another, and certain pairs have unique conversations at set points in the game, which give a large amount of Lover points. When two characters are paired, and if the mother survives until a point in Chapter 5, the two parents will pass their weapons and skills on to their children. However weapons will only be inherited if the child can use it in their first class, unless it is a Holy Weapon, which is always inherited, and only the parents' personal skills are inherited. The children then grow up to become playable units in the second half of the game. The parents also pass on their holy blood and their stat growths, giving the player some manner of control over their units' growth rates. If some of the female player characters in Sigurd's tale besides Ethlin or Diadora die or do not fall in love by the end of Chapter Five, substitute player characters appear in their children's place. The children can also fall in love, giving them random criticals when they stand next to their respective lovers (which is also possible in the first generation). Weapon TriangleFire Emblem: Seisen no Keifu is the first installment of the Fire Emblem series to implement the weapon triangle, a rock-paper-scissors-esque system. In the weapon triangle, swords beat axes, axes beat lances, and lances beat swords. Special skill systemFire Emblem: Seisen no Keifu is the first installment of the Fire Emblem series to assign special skills to individual characters. Characters may also gain skills by belonging to a certain class. Skills may be activated by command on the field, activated automatically under certain conditions, or activated by chance. If characters in the first half of the game fall in love, they will pass on their individual skills to their children in the second half of Seisen no Keifu. This skill system is also used in Fire Emblem: Thracia 776, Fire Emblem: Path of Radiance, and Fire Emblem: Radiant Dawn. A limited version of this system, where skill are assigned only by unit class, is found in Fire Emblem: The Sacred Stones. SettingFire Emblem: Seisen no Keifu takes place in the continent of Jugdral (pronounced YOOG-drahl and based on the Norse mythological name Yggdrasil). It is composed of eight kingdoms: the Kingdom of Grandbell, the Kingdom of Verdane, Miletos District, the Manster District, the Kingdom of Thracia, the Lords' Dominion of Agustria, the Kingdom of Silesia, Yied Desert, and the Kingdom of Isaac. They were founded by the 12 crusaders: Baldo, Ulir, Tordo, Fala, Neir, Edda, Narga, Noba, Dain, Hezul, Sety, and Odo.
Jugdral chronology
DevelopmentFire Emblem: Seisen no Keifu was the first Fire Emblem game to be featured in the Fire Emblem Trading Card Game. Fire Emblem: Seisen no Keifu has the largest sound-track ever composed by Yuka Tsujiyoko, composed of one hundred and fourteen tracks. Some songs from the game were reused in the Game Boy Advance Fire Emblem games. Fire Emblem: Seisen no Keifu deviates from traditional Fire Emblem gameplay in some ways. Norse and Irish mythology are the main contributors to names in Fire Emblem: Seisen no Keifu. The battle animations in this game inspired those in Fire Emblem: Path of Radiance. Fire Emblem: Seisen no Keifu was discussed in Nintendo Power: Volume eighty-seven, published around the time of the game's release. Non-Japanese versionsFire Emblem: Seisen no Keifu was marketed exclusively in Japan during the early thirty-two-bit era, because Nintendo did not localize any games in the Fire Emblem series to North America or Europe until the sixth generation console era, beginning with Fire Emblem (known in Japan as Fire Emblem: Rekka no Ken). It is considered the "holy grail" among Japan-only Fire Emblem games. Fire Emblem: Seisen no Keifu came out late in the life of the Super Famicom, being released on May 14, 1996. It has received recognition outside Japan since the 128-bit era, when Marth and Roy were introduced to foreign gamers as playable characters in Super Smash Bros. Melee. The exposure of Marth and Roy to foreign gamers indirectly led the Fire Emblem series as a whole to gain more attention. Fire Emblem: Seisen no Keifu has had a significant following in North America and Europe through emulation. In the year 2000, J2E Translations started an unofficial English translation project on the game, although the project was discontinued before a patch was released. http://www.romhacking.net/trans/358/. The translation project was dormant until 2003, when it was picked up by the Fire Emblem forums staff.[3] There are many versions of the fan' translation patch circulating across the Internet. The more recent versions of the patch have the main dialogue fully translated into English, and also the battle and death scripts translated, but the game's ending dialogue remains untranslated along with certain castle conversations. The versions of the patch since July 2006 use the dialogue font used in the Game Boy Advance Fire Emblem games.[4] Since the release of Super Smash Bros. Melee, being influenced by the appearance of Marth and Roy as playable characters during the sixth generation era, Fire Emblem: Seisen no Keifu has received international recognition and a very positive reception by non-Japanese gamers and has been receiving a growing following in North America and Europe.[5] Fire Emblem: Seisen no Keifu was released to the Japanese Virtual Console service on January 8, 2007, at the price of 900 Wii points. Localization is required to release the game to the western Virtual Console services. ReferencesExternal links
es:Fire Emblem: Seisen no Keifu fr:Fire Emblem: Seisen no Keifu ja:?????????? ????? sv:Fire Emblem: Seisen no Keifu zh:?????:????? Source: Wikipedia | The above article is available under the GNU FDL. | Edit this article
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